Hi! It seems you have a new . This game can be played by two people.

Keyboard: Use ESDF to move and space bar to jump for Player1.  Use Arrow Keys to move Player2 and it will animate a walking movement.

Layers: Press key "t" to have the Camera follow Player1 (Penguin). Press key "2" to have the Camera follow Player2(Character). Don't fight with your friend on camera usage :D

Pointer Hover: Hover over "Start" button. You will see the buttons scale up.

Click: Click on the  cube on the screen. It will move down.

As the previous project. You will lose points if the spheres touches you (Player 1). Player 2 is free to move around without losing points. 

If times is up, the game is over. Don't forget you can scale up or down Player 1 with slider or toggle its or on off its name with checkbox and also change color to the brown cube with the dropdown menu. Have fun. !

  • Feature 1: Start button Animation

Input: User hovers over pointer over the ‘Start’ button. The user pointer leaves the start button.

Process: The button scales up using an animator controller to indicate its importance

Output: The start button gets bigger if hovering over it. The start button returns to its initial size if moving cursor moves away from it.


  • Feature 2 Player movement and animation.

Input: User presses the arrow keys. Up, down, left, or right.

Process: Player 2 moves and exhibits walking animations using an animator controller.

Output: A smooth, lifelike walking animation. The player 2 moves depending on the arrow key pressed.


  • Feature 3: Camera switching (POV toggle) with layers

Input:

*User presses T to switch camera to follow player 1.

*User presses 2 (Alpha2 or keypad2) to switch camera to follow player 2.

Process: Camera switches layers between “Player1Layer” and “Player2Layer” assigned to respective players.

Output: Camera toggles between player 1 and player 2 and follows them.


  • Feature 4: Interacting with the Prefab Cube

Input: User clicks the prefab cube on the screen

Process: The cube animates(moves ) down

Output: Position of cube moves down

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